Sure, let’s dive into this chaotic swirl of thoughts.
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So, there’s this fan of Elden Ring Nightreign – let’s call them super curious, like Sherlock Holmes but in gamer world – poking around to see if different character heights actually mix up gameplay a bit. Turns out, it’s a mixed bag. Changing up your hero’s height doesn’t dramatically flip how you play, but hey, there are some quirky little perks if you decide to stretch your character or squish ‘em down a bit.
Okay, so, this game launched on May 30, 2025. A spinoff, if you will, of that massive Elden Ring hit from back in 2022 – remember that one? It’s like the gaming world couldn’t stop talking about it. And boom, here comes Nightreign, doing the whole roguelike dance. Just a handful of days in the wild and already 3.5 million players are tossing themselves into it. People really seem to dig it, with a pretty solid 79% thumbs up on Steam. Guess they’re doing something right.
Anyway – wait, no – back to our inquisitive fan. They dug through what’s probably layers of game code. I can’t even imagine how taxing that is. And they came out on the other side with some eye-opening stuff. Get this: the characters get their heights from the same base model. Like they’re just pulled like taffy to fit the height meter, ranging from .85 for Revenant to 1.15 for Guardian. Fascinating, right? Maybe just to me.
And oh boy, here’s where it gets slightly interesting – maybe a bit nerdy? Adjusting your character’s height doesn’t mess with speed or how they jump around, as I thought it might. Movement is kind of immune to stature quirks. But combat? That’s another story, albeit a short one. Being fun-size shrinks your hitbox – hello, Matrix-style dodging – but it’s not like you’re Neo every time. Just every once in a while. And having arm length affect weapon reach? Bizarrely delightful.
Side note: Zullie the Witch, our gamer prophetess, uncovered that leveling up after level 13 is like drawing blood from a stone. Only one measly stat point. What’s that all about? Seriously, FromSoftware, throw us a bone.
So, yeah, this Nightreign saga is far from over, with all this character tinkering and secret unveiling. What’s next? I dunno, but I’m all ears if it’s half as entertaining as these height experiments.