Oh man, Bloober Team, right? They’re usually known for these mind-bending horror games that leave you with more questions than answers. Which is cool, but, let’s be honest, sometimes you just wanna smack the monster in the face, ya know? Their stuff usually has you hiding in a closet, waiting for the creepy dude to pass. But then there’s Cronos: The New Dawn.
So, here’s the thing — Cronos is giving me some serious action vibes. For those of us who want to stop running from every scary thing and start throwing some punches, this is it. Imagine a Bloober game where you’re not just the scaredy-cat. You’re a bit of a badass too.
Everyone seems to be buzzing about Cronos since they first teased it, and I get it. It looks like Dead Space met the Bloober vibe at a party and hit it off. But here’s the kicker: the combat system’s kinda wild. Enemies aren’t just random baddies; they can merge with each other. Yeah, merge. It’s like Pokémon evolution but terrifying.
Suddenly, fighting one ghoul turns into wrestling a mega-beast because, whoops, they found a buddy. A literal game-changer, right? You’re not just bobbing and weaving; you gotta think about where you’re fighting — strategic stuff! The last thing you need is one of those guys absorbing a corpse and coming at you with new tricks up their sleeve. Like, no thank you.
Another thing? Resource scarcity. So you gotta be smart, can’t just go ham and expect to survive. Pick your battles and all that jazz.
Chatted with the directors earlier this year. They’re really mixing it up, blending horror with more interactivity. Okay, maybe not ‘mixing it up’ like a DJ, but they sure are trying something new. When it hits? No clue. Sometime this fall on PC and next-gen consoles. Keep an eye out!
Anyway — wait, hold on — what was I saying? Ah, right, it’s gonna be interesting to see how this one turns out.