Okay, so imagine this—you’re sitting at your computer, right? Coffee in hand, ready to dive back into “Dead by Daylight.” Boom, there’s an update. Update 9.1.1—which, by the way, sounds a bit dramatic, doesn’t it? Like dialing emergency services. Anyway, where was I? Oh yeah, this patch is rolling out on PCs and consoles, doing its thing. Mostly squashing bugs from “The Walking Dead” crossover. Pretty cool collab if you ask me, but that’s another story. So, yeah, bugs and some balance tweaks.
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And there it is again, that image—Dead by Daylight x Walking Dead. Caught my eye and piqued my interest. Why? No idea. Anyway! July 29 was when this zombie-infested chapter debuted. Added new stuff, like survivors and items. But predictably, it came with its fair share of gremlins. Developers, Behaviour Interactive, now playing the superheroes, swooped in with update 9.1.1 to sort this mess. Tons of tweaks included.
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So what’s in this patch? Highlights, people! August 6, mark it down. Major fixes: Killers couldn’t chase—like, what? Crazy times. Bugs were screwing up perks and animations. Environment glitchiness, audio funkiness—gone, I hope. Imagine this theme song, playing when it shouldn’t. Total chaos if you’re a streamer, right? Yeah, they cleaned that up too.
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Oh, this is fun. The Fog Vial! Dramatic pause. Yup, it was overpowered, so they nerfed it. Visibility now down to a mere 33%. They said the audio in the fog’s been lowered. Specified it’s “ambient.” Bet you didn’t see that coming.
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And the Potent Extract? Yeah, that one too. Halved the visibility reduction, but cloud size, lifetime—those are untouched. Seems excessive to me, but hey, what do I know? And there’s something about balancing decisions… I swear, it feels like they’re mixing cocktails over there.
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So, historical trends suggest another bug-fixing update before the next content drop set in September. A killer and survivor set to arrive then. Another badass Rift event in October 2025. November—drum-roll please—a new licensed chapter. We’re totally buzzing, aren’t we?
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Finally, I’ve got this enormous list of bug fixes—hold onto your hat! High-priority, content changes, audio, character, environment, perk-related, platform-specific, quest-all kinds they fixed. If you had an issue, they’ve probably fixed it. And if not, maybe it’ll happen during the next update. Fingers crossed!
Got too much info? Maybe. Or maybe I’m just getting ahead of myself. Anyway, let me sip this coffee before it gets cold.