Sure, here’s the rewritten article:
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So, Fallout 76 has been dealing with this whole Milepost Zero caravan mess, and Bethesda’s finally doing something about it. But, uh, don’t get too excited. It’s like putting a tiny band-aid on a gaping wound, ya know?
I remember this one time, trying to escort those Brahmins… they just went in circles. Circles! Guess I had more fun just watching them than actually playing. Anyhow, since this problem started—let’s say about a year ago—players have been yelling for a fix. Who knows why they didn’t jump on this sooner? Maybe they were busy, or maybe they just like watching us suffer. Ha!
Okay, here’s the scoop: instead of fixing the underlying problem, Bethesda’s just slashing the mission timer from 30 minutes to 7. That’s right—a whopping 76% cut. Maybe they figured if the game’s gotta break, at least it won’t waste as much of our time, right? Don’t even get me started on why they didn’t fix the root cause. Can’t be bothered, I guess?
Oh, and get this— the enemies stop spawning when Brahmins get stuck. Plus, they haven’t really explained why they’re taking this roundabout approach. I mean, maybe Bethesda’s hands are tied with resources. Or maybe they just said, “Eh, good enough.”
In a real twist of fate, the update might make the missions less of a grind too. Before, it was like you had to be the caravan king to get decent rewards. Now? Same loot for everyone. At least that’s one less gripe for players really into this grind, right?
All these changes are bubbling in the PTS since July. But the big rollout? That’s set for next year, sometime around September 2025, with Season 22 kicking off. They’re calling it Appalachian Modern Living. Wonder what’ll break next.
And that’s about the gist of it. Fallout 76 is still a wild ride of chaos. Like my old sneakers squeaking annoyingly on a rainy day—no idea why I like them, but they’ll do for now.