Sure thing, here we go. So you know how FromSoftware, the guys behind those challenging “Soulsborne” games, got this thing for boss fights? Yeah, they can’t get enough of it. And now they’ve got this new thing—Elden Ring Nightreign. It’s like this co-op, roguelike spinoff. Super experimental, you know? You run around, fight minibosses, gear up, and then boom, you’re squaring off against some boss from Elden Ring or maybe even Dark Souls. And there are these new fellows, the Nightlords, waiting to ruin your day too. There are eight of ’em, right?
So, after battling these Nightlords with different character classes (because, why not?), I figured, let’s rank ’em! This is purely based on how much fun I had—or didn’t.
At number 8 is Maris, Fathom of Night. Imagine this big, cosmic slug trying to squish you. It’s not hard, just… slow. If you’re a melee class like a Wylder or Guardian, good luck landing a hit without feeling like you’re in a bad game of tag. It’s fun dodging some corkscrew attack, but the flying? Too much. Gets dull once the fireworks are over. Plus, I kind of hate this sleepy move it does. You’re racing to smack it awake like it’s some kind of twisted bedtime story.
Moving on, 7th is Tricephalos / Gladius, Beast of Night. First boss, right? I thought, “Easy peasy.” But no—this multi-headed wolf has moves. It’s not bash-your-head-against-the-wall tough, but you’ve gotta pay attention. It’s got this sword thing going on that keeps it feisty.
Then at 6, we’ve got Sentient Pest / Gnoster. Two bosses in one, because why not? A scorpion that barrels at you, and a moth that vomits magic. Sounds weird, huh? Splitting up between them feels strategic until Phase 2, when they team up for a wild, chaotic dance. Definitely a step up in creativity.
Number 5, then there’s Darkdrift Knight / Fulghor. Picture this centaur-sized tank with an armor fetish. It’s a crazy mix between telegraphed moves and unexpected chaos when his Phase 2 gets wild. He’s super punishing but rewarding for agile counters if you’re nimble enough.
In 4th place, Gaping Jaw / Adel. Big jaws, chomp chomp chomp. It’s a bit more straightforward in its attacks, but there’s something epic about dodging these massive jaws. Plus, you can save buddies from its mouth of doom. That’s always satisfying.
Now, 3rd place, Caligo – a dragon boss but actually one I didn’t dread. Throw in some claws, ice, tail whips, and a fog phase. I wasn’t just fighting; I was solving a wild puzzle. And then it takes off and the whole thing goes nuts. I mean, who doesn’t love a spectacle?
At 2nd, Heolstor—battling this bro is like a dance-off. Swapping magical and physical attacks, adapting as you dodge and counter. And his Phase 2? He cuts the sky open. Literally.
And finally, numero uno: Libra, Creature of Night. What even is this guy? Does a whole deal with you before battling, fills the area with attacks that are their own mini-games, and then you’re balancing this madness mechanic. Probably a little insane, but that’s what makes it a favorite.
So yeah, Elden Ring Nightreign is a wild ride. It shakes up that usual Soulsborne combat with its roguelike, co-op craziness. Even if it trips over its own feet a bit with limited maps and enemies, it’s still standing out this year for anyone who loves a challenge. Worth checking out if that’s your thing!