Sure thing, let’s meander through this…
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So, Hideo Kojima, right? The dude’s all about keeping it small. Like, old-school garage band vibes but for game dev. Anyway, he recently jawed about this game, Clair Obscur: Expedition 33 (weird name, huh?), and he was super jazzed about how the team’s basically the size of a school field trip. Thirty folks—or maybe 33—with a dog. Can’t forget the dog.
But here’s where it gets tricky! They say “small team,” but peek at the credits and—bam!—hundreds from outsourcing companies. Kinda like inviting a few folks to dinner and a hundred show up, all bringing their cousins. So, I’m not sure if it counts, but it got Kojima all nostalgic.
Picture this: “Once upon a time, six people crammed into a tiny room, just creating magic.” That’s Kojima back in the day. Now it’s more like a corporate mixer, everyone juggling tasks, sometimes dropping the ball. Honestly, hard to blame them.
Kojima mused—pondered, really—about those tiny teams. The kind that runs on caffeine and raw creative chaos. For him, the vibe of a team no bigger than a football squad, with maybe a mascot dog, is the dream. Creating games these days? It’s a balancing act between tight efficiency and, like, epic-scale ambitions. Weird, right?
Oh, man, did I wander off again? I don’t even know. But isn’t that life? Play on, Kojima.