Okay, so here’s the thing — I got totally sidetracked while I was diving into the newest gossip in gaming. Blame Donkey Kong or, like, Nintendo for not riding the Nvidia DLSS wave. It’s like, DLSS is this massive tech giant, kinda like a silverback gorilla (or maybe King Kong?), and yeah, you’d think they’d be all over it. Especially since the Switch 2 doesn’t exactly flex a ton of horsepower, graphics-wise. It’s like giving a race car driver a bicycle and asking them to win the Grand Prix.
Right, so, Digital Foundry did this whole Sherlock Holmes gig to discover why Donkey Kong Bananza didn’t jump on the DLSS train. Plot twist: it’s nowhere in sight. What’s wild is, we heard whispers (or screams?) from devs about performance hiccups, and well, maybe they were going for the whole “retro challenge” vibe? Anyway — oh, the part where Bananza was dozing in the dev pipeline for years could explain why it gives DLSS a hard pass. Instead, they kinda patched things up with AMD’s FSR 1. And SMAA, which sounds way cooler than it is. I mean, “Subpixel Morphological Anti-Aliasing” could legit be a villain in an old-school superhero comic.
Oh man, talk about head-scratcher — Mario Kart World’s also chilling without DLSS. Nintendo’s like that cool kid who doesn’t care about trends. I thought they’d pour all the fancy tech into their flagship games, but nope. Even forgot HDR! It’s almost like they skipped a tech meeting or something.
Metroid Prime 4: Beyond? People are on the edge of their seats hoping for DLSS action, but it’s radio silence right now. Who knows, maybe they’ll surprise us. Or not. Whatever happens, it’s got gamers holding their breath.
By the way — if you’re craving more whispers, make sure to cozy up with Tom’s Hardware for all the tech-y mood swings and the latest deets. Catch up on Google News, too. Who knows, we might just stumble upon more surprises.