Sure, here’s a reimagined version based on your guidelines:
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So, yeah, Virtuos. They’re this big co-development company, if you’ve never heard of them. Apparently, they’re laying off a bunch of people. I’m talking like 300 folks. Crazy, right? French journalist Gauthier Andres kind of spilled the beans on BlueSky. Not really sure how he got the scoop, but here we are.
Anyway, Virtuos kinda owned up. They confirmed the news, saying, “Yup, we’re letting go of around 200 people in Asia. Europe’s getting hit too, with 70 positions gone. And just under ten folks in France are packing up their desks.”
Why, though? Virtuos claims it’s all about keeping up with what their partners and the industry want. Sounds a bit like corporate lingo, but I guess game development’s getting trickier these days. They’re talking about “realigning their capabilities” — whatever that means — to focus more on co-development stuff like game engineering and fancy art. You get the drift.
And hey, they’re not just booting folks out the door without a bit of help. There’s some separation pay and job-seeking support in the mix. Maybe they’ll even shuffle some back into different roles within the company. Who knows?
Oh! I almost forgot. Virtuos has been behind some pretty big games. Remember The Elder Scrolls 4: Oblivion Remastered? That was them. And they’re working on that new Metal Gear Solid too — Snake Eater something. Plus, they’ve had a hand in Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. Quite the portfolio, huh?
This whole layoff trend isn’t just them, though. Microsoft’s been at it too. Four rounds of cuts in just a year and a half? The tech world’s a bit intense right now.
So, yeah, that’s the gist. Virtuos is slimming down, and it’s just another day in the gaming universe, it seems.