So, Supergiant just released another “final” Hades 2 patch before the big 1.0 version. Ha! It’s like those rock bands that keep doing farewell tours, but then — surprise — they pop up in Vegas again. But wait, maybe there’s more to this than endless tiny tweaks that fill up the patch notes.
Flip through the changes between Patch 10 and Patch 11. Yeah, it might seem like Supergiant’s overthinking stuff. Like, they tweaked Melinoe’s weapons a lot — slowing Umbral Flames one minute, speeding them up the next. It’s enough to make your head spin. But once you play, it actually feels… right. All these little buffs and nerfs over the past year — even the ones where it feels like they’re targeting me personally by weakening Hestia’s boons — somehow, they just work.
Supergiant’s got this knack for pinpointing the stuff that drives players nuts. Not just the big ticket items like making Chronos less gimmicky. It’s those tiny details, like getting enemy numbers just perfect, so the game feels balanced, yet challenging. Believe me, these small tweaks are no joke.
I gave up on Hades 2 before the Warsong update. Olympus was just too much hassle, you know? You’d get there after ages, only to be mobbed by enemies. Learning their patterns was like a death sentence. Who’s got the patience for that? But now with Patch 11… I’m actually willing to dive back in and wait for version 1.0. Heck, I might even be looking forward to it!
One cool thing about Supergiant’s changes is that they don’t just listen to players. They mark player-suggested tweaks with a little megaphone in the patch notes. Like, they made Hexes activate faster, which is a win. But a lot of their ideas seem to sprout from knowing exactly what makes a game feel nice and fun. It’s kinda like Supergiant knows what players need before even the players do.
During Hades 2’s early access and with Patch 10, Supergiant kept saying they wanted to make the 1.0 launch epic. It’s easy to forget that the point of early access is all about refining things. Lots of games just camp out in early access forever or pull some weird “unlaunch” stunt. Which, by the way, reminds me of what 1047 Games recently did with Splitgate 2. Their CEO, Ian Proulx, mentioned in a Reddit thread that they just didn’t get what players wanted. Talk about a disconnect!
So, Supergiant, take your sweet time. Release as many last updates as you need. Waiting is torture, sure, but if that means a better game? Sign me up!