Sure, let me dive into this and see what I can whip up for you. Here’s an attempt:
—
Alright, so here we are. RedBoon’s game – seriously, what a name, right? Knock on the Coffin Lid is now on PlayStation 5. Let me tell ya, this isn’t just another blah-blah card game. It’s kinda different, like that odd dish you try at a potluck and end up loving. So, I got to chat with Dmitry Chinaev, the dude behind the scenes, about how this game made its jump to consoles.
Picture this: you’re solving the mystery of your own death. Yeah, weird, but cool. You’re stuck in this time loop thing. Characters change how you play, and, boom, they become rulers or something? I can’t even keep track. It all depends on choices, and look, I’m big on choices. Sometimes too big. Like, “Do I really need three tacos, or is two enough?” kind of big.
Roguelikes, those games are usually about quick plays, right? But Dmitry’s team dug deep — like, “Let’s make this story matter.” Seriously, they didn’t just slap on random cards and say, “Done!” No, they carved out this story-first path. They threw around words like “mosaic structure,” which sounds artsy. But it’s basically piecing the story together in bits. Fragments. Makes sense if you think about it. Or don’t. I dunno.
I hit Dmitry with a classic — “Are there loads of narrative branches?” And he’s like, “Yeah, that’s the point!” (Okay, not his exact words, my bad.) But essentially, each playthrough feels fresh. So, what? Hero choices matter and lead to all these different endings. You’d never get the same story twice. And I guess that’s what makes it cool. Each run’s a mystery.
So, what sets this apart from the sea of other PS roguelikes? Apart from decks and battles (which they have, sure), there’s this rich backstory. The game’s like an onion — layers and stuff. You’re out there, fighting, unlocking more of the lore. It’s not just fighting cards. It’s storytelling, deck-building mixed together, like a mashup on a playlist.
Now, here’s the thing—what’s got them jazzed about the console release? The chance to redo that first “Hello, World!” moment with gamers. They tweaked stuff, based on feedback. Streamlined the game. It’s all polished, like upgrading from instant coffee to brewed beans. The story, the laughs, and those characters — what they nailed before, they say, just got better. I’d say they’re in love with their own game. Good for them, eh?
Oh, and about Nightmares of Millenis DLC (what a name—spooky). This expansion packs a punch with more story, twists, and additions. It’s bundled with the main game on console. So, new players get the full shebang, right off the bat. No piecemeal here!
Controller support? Get this: they didn’t start off with it on PC, but they added it ‘cause, well, consoles were always in mind. Thank goodness for other card games paving the way. They cribbed notes from them, right? But still, threw in their unique tweaks. Smooth sailing, mostly.
Anyway — wait, no, uh — back to it. Thanks to Dmitry for the chat. Knock on the Coffin Lid is up on PlayStation Store now. Check it out if you’re keen on something a bit more… atmospheric? Enjoy!