News / PAX East 2025: Perfect Tides: Station to Station – A Quirky Spin on Point and Clicks
Okay, so imagine this: You’re creating a new point-and-click game, and you’re wondering how to make it stand out from the million others. Meredith Gran cracked the code with Perfect Tides: Station to Station, which I stumbled upon at PAX East 2025. It’s like… leveling up your life through conversations and relationships. Weird, right? But it works.
Anyway, this game is the sequel to Perfect Tides. But don’t stress if you missed the first one—this new game stands on its own. You’re in the shoes of Mara, an 18-year-old writer wandering the chaos of a big city. So real, I swear. The game’s got this mix of point-and-click vibes with RPG-ish mechanics. You’re chatting with folks, jotting down ideas on your (in-game) phone like they’re Pokémon or something, and those ideas? You use them in chats to push the story forward. It’s weirdly abstract, and yet… surprisingly engaging.
Navigating the city was straightforward, mostly. There was this one bit where I was like… completely lost. Not gonna lie, I had no clue where I was going at one point. But that’s part of the charm? I think. There’s no clutter of buttons or complicated actions like in typical point-and-clicks. Just smooth convos and choices that, you know, actually matter. Like finding your way to a party without knowing the host. Been there, right? The awkward teenage vibes are real, man.
Oh, and let me tell you, the sensory stuff is bang-on. Like, hearing the heels of Mara’s boots clack on the pavement in-game sounded like tiny hammers tapping out a beat, if that even makes sense.
Back to the demo! It managed to pull me in even amongst the bustling chaos of the convention floor. Gran’s woven this personal tale that just hits different. You can expect to sink about 16 hours into Mara’s journey, a crash course in the adolescent experience. Watch for it on the Switch and PC when it drops sometime soon. Bring tissues, maybe. Or don’t. Up to you.