Oh, wow. So, here’s the thing with 2021’s "Lost in Random"—it wasn’t, like, a roguelike at all. But the creators? Total visionaries, right? They just knew that their wacky world and dice gameplay would fit perfectly in that fast-paced, combat-heavy genre eventually. Kind of wild if you think about it.
This dude, Martin Storm—he’s directing this new roguelike, "Lost in Random: The Eternal Die." In some video call (I mean, nobody does face-to-face anymore), he spills the beans to Polygon. He’s like, “Yeah, making it a roguelike makes sense for the franchise,” or something along those lines. And, boom, that’s how it all kicks off.
Now, "The Eternal Die," it kind of breaks off from the original. You’re playing as Queen Aleksandra, the baddie from the first game. Crazy, right? So, she and her dice buddy, Fortune (not a real buddy, more like a sentient die—what even?), are fighting through these shifting levels. They’re trapped in some artifact. Sounds like a mess, but in a good way.
Man, Storm was really feeling the dice and randomness vibe for a roguelike, so they started small—a tiny team. Got the direction to focus more on gameplay and combat, sticking to that "Lost in Random" universe flair. It’s like, “Here’s randomness, but make it rogue-ish.”
In the previous game, Even—the main character—had all this time to wander around the Kingdom of Random. But now? No such luck in "The Eternal Die." It’s intense, like "Hades." You know Hades, right? Storm totally admits they took a leaf from that book. They had so much praise for Supergiant Games—apparently, they really nailed the narrative in a roguelike, or something like that. It’s like, “Wow, how did they pull that off?”
Oh, and get this—Stormteller Games is the brain behind "The Eternal Die," not the original creators. But—plot twist—half the team worked on the first game, keeping that quirky and unique energy alive. Storm goes, “Having so many OG folks on board makes it so authentic. They get Lost in Random.”
And future plans? Storm is all secretive about it. No big reveals, sadly. But he hinted that more content is coming for "The Eternal Die" later on. It’s like, “Stay tuned, folks. More chaos to come, whenever that happens.”
Anyway—where was I? Oh, right—randomness and chaos. It’s all just wonderfully messy.