A Wild Ride Through Stealth Games: Back to Basics, Sort of?
Alright, let’s talk stealth games. First off, we gotta give a nod—no, a standing ovation—to Hideo Kojima’s Metal Gear from back in ‘87. This thing practically birthed the Stealth-Action genre. Then, in no particular order, you’ve got Thief, Hitman, and Splinter Cell. Each one strutting in to complicate and expand what we know about sneaking around like a ninja. But here’s the thing: as these games got more complex, some say they lost a bit of their original sparkle. Enter No Sun to Worship—an indie game that’s trying to reel it back in. Somehow.
So, picture this: six chapters, each its own tiny universe. Objectives? Dead simple: sneak in, take out the bad guys, and scoot outta there. The tools? Limited. Which, if you ask me, makes things spicy. The fun part (or maybe the terrifying part) is how Merlino Games crafted the levels. Free reign in a constrained environment? Yeah, kinda paradoxical, but it works. Disable cameras? Sure. Smack out lights for dramatic effect? Why not? Every bullet you save is a step closer to that sweet, sweet escape. Run out of ammo? No worries. Act like you’ve got a loaded gun anyway. They don’t need to know, do they?
Now, the game isn’t just about gameplay. Nope. It dives deep into aesthetics, mirroring the old-school vibes from back in the day. Dust off those pixelated memories, because the world here is bleak, post-nuclear, and just oozing atmosphere. I mean, it’s a landscape of ruins where every corner hints at stories untold. The environment sort of… speaks. The game wants you to read the room, literally.
Visuals aside, if old-school stealth is your jam and you get a thrill from that heart-pounding cat-and-mouse game, No Sun to Worship might just scratch that itch. It’s like someone bottled the nostalgia of yesteryear’s stealth games and sent it straight to your console.
So there you have it. Dive in and maybe, just maybe, rediscover a piece of stealth history. If you’re into existential wastelands and the art of infiltration, anyway.