Sure thing, let’s dive right in and make this feel as human and unpolished as possible. Here goes:
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So, I’m out in the desert, wrangling this beast of a mech called the Desert Raptor MKII, or something fancy like that—feels like a giant tin can on wheels actually—and it’s crowded. But not with people. Nah, it’s rocket-crazy hover bots and bandit hooligans with guns. Bounty Star’s kinda throwing a chaotic vibe at me, but you know, in a good way. My mech? Total garage job. And yeah, sometimes it feels like it’s held together with spit and prayers. But hey, it works. Sort of. Anyway, it was one heck of a scrap, and after a bunch of tries, I finally climbed the hill. Spoiler: I can’t wait to roll back into this world when it hits Xbox Series X|S. Just saying.
So here we are, you and I, hanging out in this post-apocalyptic wasteland—or the Red Expanse, as they call it. Imagine the American Southwest, only it’s like the world’s gone topsy-turvy. You’re Clem, by the way. A tough cookie with a mech and a past that haunts her like an annoying shadow. She used to be knee-deep in some serious stuff as a vet, and now she’s hoping to flip her life around. Who isn’t, though?
Picture this: Sedona, Arizona. Had this moment where Benjamin Ruiz—he’s the guy dreaming up these worlds—was standing there, soaking in the landscape, kinda like he was in some artsy movie scene. Next thing you know, he’s off concocting Bounty Star, I guess? Turns out the desert scenery sort of screamed “action game!” at him. Relatable. That kind of stuff sticks with you, doesn’t it?
Ruiz had this Western fantasy brewing—not gonna lie, I dig that—as part of the whole mech combat thing. It’s kind of like Armored Core but lighter? Probably a good call, in my opinion.
You even get to live the day-to-day bounty hunter life. Which, uh, involves cooking, water watch-dogging, and raising chickens. No, really. I’m not even pulling your leg. Bounty Star blends the wild and the mundane—like a sci-fi Western slapstick, if you ask me. I could almost taste the sunburn.
Now, speaking of Clem’s digs—they’re this scrapyard garage deal with all sorts of stuff piled around, like a kitchen in one corner and enough munitions to make someone nervous. But hey, it’s home. Reminds me of “Firefly” if you’ve ever seen that show. That whole “take what you got and make it yours” kind of deal.
Customization’s a thing here too. Chop and change your mech till it’s just right—or dangerously odd. Ruiz backed this up, saying you can slap together something tough or fast. Melee here, a gun there. It’s your call, really. Players even came up with combos the devs didn’t see coming. That’s always a good laugh.
NPCs aren’t just for show—they’re handing out bounties or shady deals. The Marshall’s kind of a throwback friend with bounty lists. And there’s this sneaky merchant too. You know the type, right? Limited but memorable.
Every bounty feels like a mini-dramatic showdown or, well, maybe a small chore. Capture this rogue? Clear out that area? Ruiz says it switches up, keeping us on our toes—even throws in extra challenges, if you’re up for it. Speed run, anyone?
Long story short, Bounty Star’s a bit rough around the edges but that’s how the fun spills out. Eager to see how it all pans out on Xbox Series X|S later this year. Catch you there.
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